3d pinbox renderer plus#īy selecting the appropriate object, and highlighting the layer and hitting the Plus button, you can assign objects to each layer. After all geometry has been assigned, you can toggle the Hide icon to turn off whatever you want in the scene. Activate the checkbox next to Layer 0, and Hide all other layers to give you an empty scene to work with.Ġ2. Create a plane in the perspective viewport. Set the dimensions to Length : 28 Width : 17.5. Now set the number of segments to Length : 28 Width : 20. Convert the plane to an Editable Poly and go to the Edge Sub object. Select the first edge at the corner on the short side of the plane, and hit Loop and then Ring to get the following selection.Ġ3. Leave the number of edges at 1, but adjust the Slide setting to -90Ġ4. Go back to your edge sub object mode and now select every other edge along the short axis. ![]() Use the Ring select, and then right click on the move tool icon. In the Offset World Column, enter -.5 in the Y-axis field. Now you should have every other row nicely offset by one half of a grid box.Ġ5. Goto the Layer Manager and unhide the Pins layer. Under “Assign Controller” highlight Position, and click on the Assign Controller button (has a question mark on it). Now click on “Pick Object” and click on the “Animated Surface” The pin should jump to the center of the plane. Now click on “Set Position” and set the face number to 2 and the A Coordinate to. Make sure that Align to Surface is unchecked. Now goto the Layer Manager and activate the checkbox next to the Pins layer.Ġ7. In this step we are going to use the script written by Anton Vasilescu. Goto MaxScript –> Run Script, and choose “PinboxCreator11.ms” You will see a small dialogue box pop up.
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